More work

This commit is contained in:
User Jlusiardi
2023-12-09 22:43:06 +01:00
parent 206a49fb08
commit 643f3b76f9
4 changed files with 50 additions and 37 deletions

View File

@@ -16,16 +16,15 @@ impl Game {
pub fn new(p: Player) -> Game {
let mut v: Vec<Level> = Vec::with_capacity(LEVELS);
for d in 0..LEVELS {
v.push(LevelGenerator::generate(d).render());
v.push(LevelGenerator::generate(d, d==0, d==LEVELS-1).render());
}
let mut g = Game {
player: p,
levels: v,
};
let mut start = (0, 0);
{
start = g.get_level(0).start;
}
let start = {
g.get_level(0).start
};
g.get_mutable_player().get_position().set(0, start.0, start.1);
g.get_mutable_level(0).discover(&Position::new(0, start.0, start.1));
g
@@ -60,6 +59,11 @@ impl Game {
let (x, y) = self.levels[level].start;
(level, x, y)
}
fn prev_end(&self) -> (usize, usize, usize) {
let level = self.player.get_immutable_position().get_level() - 1;
let (x, y) = self.levels[level].end;
(level, x, y)
}
fn next_element(&mut self, dx: i16, dy: i16) -> (Option<StructureElement>, Option<&mut Monster>, Option<&mut Box<(dyn Artifact + 'static)>>) {
let player_pos = &self.player.get_position();
let new_x: i16 = player_pos.get_x() as i16 + dx;
@@ -68,34 +72,40 @@ impl Game {
let level = &mut self.levels[player_level];
level.get_element(new_x, new_y)
}
pub fn move_player(&mut self, dx: i16, dy: i16) {
pub fn move_player(&mut self, mut dx: i16, mut dy: i16) {
// verify the player can do the move
if !self.can_move(dx, dy) {
return;
}
// // let player_pos = &self.player.get_position();
let player_pos = &self.player.get_position();
// // let new_x: i16 = player_pos.get_x() as i16 + dx;
// // let new_y: i16 = player_pos.get_y() as i16 + dy;
// // let player_level = player_pos.get_level();
let mut player_level = player_pos.get_level();
// // let level = &mut self.levels[player_level];
// let element = self.next_element(dx, dy);
let element = self.next_element(dx, dy);
//
// // use stairs if walked onto one
// match element {
// (Some(e), _, _) => {
// match e {
// StructureElement::StairDown => {
// let (next_level, x, y) = self.next_start();
// self.get_mutable_player().get_position().set(next_level, x, y);
// self.levels[next_level].discover(self.player.get_position());
// }
// StructureElement::StairUp => {}
// _ => {}
// }
// }
// (_, _, _) => {}
// }
match element {
(Some(e), None, None) => {
match e {
StructureElement::StairDown => {
(dx, dy) = (0, 0);
let (next_level, x, y) = self.next_start();
player_level = next_level;
self.get_mutable_player().get_position().set(next_level, x, y);
}
StructureElement::StairUp => {
(dx, dy) = (0, 0);
let (next_level, x, y) = self.prev_end();
player_level = next_level;
self.get_mutable_player().get_position().set(next_level, x, y);
}
_ => {}
}
}
(_, _, _) => {}
}
//
// // interact with monsters / artifacts
// match element {
@@ -106,9 +116,9 @@ impl Game {
// (_, _, _) => {}
// }
// update position and discover area on new position
// update position and discover area on new position
let (new_x, new_y) = self.get_mutable_player().get_position().change(dx, dy);
self.get_mutable_level(0).discover(&Position::new(0, new_x, new_y));
self.get_mutable_level(player_level).discover(&Position::new(player_level, new_x, new_y));
}
}
@@ -143,4 +153,4 @@ fn game_get_level() {
g.get_level(0);
assert_ne!(g.get_level(0).start, (0, 0));
g.get_mutable_level(0).discover(&Position::new(0, 1, 1));
}
}