move player
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9101e0ae6d
commit
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@ -5,3 +5,10 @@ pub struct Game {
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pub player: Player,
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pub player: Player,
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pub levels: [Level; 25]
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pub levels: [Level; 25]
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}
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}
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impl Game {
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pub fn move_player(&mut self, dx: i8, dy: i8) {
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// check if move is allowed first
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self.player.change_position(dx, dy);
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}
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}
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19
src/main.rs
19
src/main.rs
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@ -23,7 +23,7 @@ mod position;
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mod level_widget;
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mod level_widget;
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fn main() -> Result<()> {
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fn main() -> Result<()> {
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let g = Game {
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let mut g = Game {
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player: Player::new("Teddy Tester", 10),
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player: Player::new("Teddy Tester", 10),
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levels: [Level::new(); 25],
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levels: [Level::new(); 25],
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};
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};
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@ -62,10 +62,11 @@ fn main() -> Result<()> {
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height: 25,
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height: 25,
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};
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};
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frame.render_widget(
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frame.render_widget(
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Paragraph::new(format!("{}\nHealth: {}/{}",
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Paragraph::new(format!("{}\nHealth: {}/{}\n{}",
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g.player.get_name(),
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g.player.get_name(),
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g.player.get_life(),
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g.player.get_life(),
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g.player.get_max_life()))
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g.player.get_max_life(),
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g.player.get_position().get_x()))
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.white()
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.white()
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.on_blue(),
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.on_blue(),
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stats_area,
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stats_area,
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@ -76,6 +77,18 @@ fn main() -> Result<()> {
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if key.kind == KeyEventKind::Press && key.code == KeyCode::Char('q') {
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if key.kind == KeyEventKind::Press && key.code == KeyCode::Char('q') {
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break;
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break;
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}
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}
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if key.kind == KeyEventKind::Press && key.code == KeyCode::Left {
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g.move_player(-1, 0);
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}
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if key.kind == KeyEventKind::Press && key.code == KeyCode::Right {
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g.move_player(1, 0);
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}
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if key.kind == KeyEventKind::Press && key.code == KeyCode::Up {
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g.move_player(0, -1);
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}
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if key.kind == KeyEventKind::Press && key.code == KeyCode::Down {
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g.move_player(0, 1);
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}
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}
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}
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}
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}
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}
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}
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@ -28,6 +28,9 @@ impl Player {
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pub fn get_position(&self) -> Position {
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pub fn get_position(&self) -> Position {
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self.position
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self.position
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}
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}
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pub fn change_position(&mut self, dx: i8, dy: i8) {
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self.position.change(dx, dy);
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}
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}
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}
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#[test]
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#[test]
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@ -24,4 +24,9 @@ impl Position {
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pub fn get_y(&self) -> u16 {
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pub fn get_y(&self) -> u16 {
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self.y
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self.y
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}
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}
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pub fn change(&mut self, dx: i8, dy: i8) {
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self.x = ((self.x as i16) + dx as i16) as u16;
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self.y = ((self.y as i16) + dy as i16) as u16;
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}
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}
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}
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