for changes to add messages
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@ -9,7 +9,7 @@ pub trait Artifact {
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/// get the position of the artifact in the level
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fn get_immutable_position(&self) -> &Position;
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/// call to apply the effects of the artifact to the player
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fn collect(&mut self, player: &mut Player);
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fn collect(&mut self, player: &mut Player, messages: &mut Vec<String>);
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/// returns if the artifact was collected and can be removed from the level
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fn was_collected(&self) -> bool;
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}
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@ -37,8 +37,9 @@ impl Artifact for Chest {
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}
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fn get_immutable_position(&self) -> &Position { &self.position }
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fn collect(&mut self, player: &mut Player) {
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fn collect(&mut self, player: &mut Player, messages: &mut Vec<String>) {
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player.retrieve_gold(self.gold);
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messages.insert(0, format!("opened chest and collected {} gold.", self.gold).to_string());
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self.gold = 0;
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}
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@ -67,11 +68,16 @@ impl Artifact for Potion {
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("P", Color::Green)
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}
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fn get_immutable_position(&self) -> &Position { &self.position }
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fn collect(&mut self, player: &mut Player) {
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fn collect(&mut self, player: &mut Player, messages: &mut Vec<String>) {
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// only consume potion of the player can gain at least one health point
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if !player.is_healthy() {
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let old = player.get_life();
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player.change_life(self.health.try_into().unwrap());
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let new = player.get_life();
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messages.insert(0, format!("picked up potion and gained {} hp.", new - old).to_string());
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self.health = 0;
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} else {
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messages.insert(0, "not using the potion because you're healthy.".to_string());
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}
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}
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10
src/game.rs
10
src/game.rs
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@ -23,6 +23,7 @@ pub struct Game {
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player: Player,
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/// the levels of the game
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levels: Vec<Level>,
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pub messages: Vec<String>,
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}
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impl Game {
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@ -34,6 +35,7 @@ impl Game {
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let mut g = Game {
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player: p,
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levels: v,
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messages: Vec::with_capacity(10),
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};
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let start = {
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g.get_level(0).start
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@ -125,12 +127,14 @@ impl Game {
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(dx, dy) = (0, 0);
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let (next_level, x, y) = self.next_start();
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player_level = next_level;
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self.messages.insert(0, format!("you climb down to level {}.", next_level));
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self.get_mutable_player().get_position().set(next_level, x, y);
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}
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StructureElement::StairUp => {
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(dx, dy) = (0, 0);
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let (next_level, x, y) = self.prev_end();
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player_level = next_level;
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self.messages.insert(0, format!("you climb up to level {}.", next_level));
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self.get_mutable_player().get_position().set(next_level, x, y);
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}
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_ => {}
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@ -155,6 +159,8 @@ impl Game {
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// TODO fight the monster
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self.player.change_life(-1);
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m.decrease_life(1);
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self.messages.insert(0, format!("{} hits you.", m.get_name()).to_string());
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self.messages.insert(0, format!("you hit {}.", m.get_name()).to_string());
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// monster died, player gains experience
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if m.is_dead() {
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self.player.gain_experience(m.get_experience_gain());
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@ -172,7 +178,7 @@ impl Game {
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match a {
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None => {}
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Some(a) => {
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a.collect(&mut self.player);
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a.collect(&mut self.player, &mut self.messages);
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}
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}
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}
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@ -181,7 +187,7 @@ impl Game {
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let player_pos = &self.player.get_immutable_position();
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let player_level = player_pos.get_level();
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let level = &mut self.levels[player_level];
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level.update(ticks, &mut self.player);
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level.update(ticks, &mut self.player, &mut self.messages);
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}
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}
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@ -112,7 +112,7 @@ impl Level {
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}
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}
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}
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pub fn update(&mut self, ticks: u128, player: &mut Player) {
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pub fn update(&mut self, ticks: u128, player: &mut Player, messages: &mut Vec<String>) {
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for (index, a) in &mut self.artifacts.iter().enumerate() {
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if a.was_collected() {
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self.artifacts.remove(index);
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@ -140,6 +140,8 @@ impl Level {
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if player.get_immutable_position().get_x() == new_x && player.get_immutable_position().get_y() == new_y {
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self.monsters[index].decrease_life(1);
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player.change_life(-1);
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messages.insert(0, format!("{} hits you.", self.monsters[index].get_name()).to_string());
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messages.insert(0, format!("you hit {}.", self.monsters[index].get_name()).to_string());
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// if the attack did not kill the opponent, back down
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if !player.is_dead() {
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self.monsters[index].get_position().change(-dx, -dy);
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41
src/main.rs
41
src/main.rs
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@ -18,7 +18,6 @@ use whoami::realname;
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use crate::game::{Game, GameState};
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use crate::level_widget::LevelWidget;
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// use crate::level_widget::LevelWidget;
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use crate::player::Player;
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use crate::position::HasPosition;
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@ -87,20 +86,48 @@ fn main() -> Result<()> {
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x: area.x + 50,
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y: area.y,
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width: 30,
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height: 25,
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height: 15,
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};
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let block = Block::default()
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.title(
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Title::from(
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format!(" {} ", game.get_player().get_name()))
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.alignment(Alignment::Center)
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.position(Position::Top)
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)
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.borders(Borders::TOP)
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.border_style(Style::default().fg(Color::White))
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.border_type(BorderType::Rounded)
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.style(Style::default().bg(Color::Blue));
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frame.render_widget(
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Paragraph::new(format!("{}\nHealth: {}/{}\nExp: {}\nGold: {}\nLevel: {}",
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game.get_player().get_name(),
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Paragraph::new(format!("Health: {}/{}\nExp: {}\nGold: {}\nLevel: {}",
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game.get_player().get_life(),
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game.get_player().get_max_life(),
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game.get_player().get_experience(),
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game.get_player().get_gold(),
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game.get_player().get_immutable_position().get_level()))
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.white()
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.on_blue(),
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.block(block).wrap(Wrap { trim: true }),
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stats_area,
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);
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let messages_area = Rect {
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x: area.x + 50,
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y: area.y + 15,
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width: 30,
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height: 10,
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};
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// Display the latest messages from the game to the user
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let block = Block::default()
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.title(Title::from(" messages ").alignment(Alignment::Center).position(Position::Top))
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.borders(Borders::TOP)
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.border_style(Style::default().fg(Color::White))
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.border_type(BorderType::Rounded)
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.style(Style::default().bg(Color::Blue));
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let paragraph1 = if game.messages.is_empty() { "".to_string() } else { format!("> {}", game.messages.join("\n> ")) };
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frame.render_widget(
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Paragraph::new(paragraph1).block(block).wrap(Wrap { trim: true }),
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messages_area,
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);
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})?;
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if event::poll(std::time::Duration::from_millis(FRAME_LENGTH))? {
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if let event::Event::Key(key) = event::read()? {
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@ -140,7 +167,7 @@ fn main() -> Result<()> {
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area.width = 40;
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area.height = 20;
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let block = Block::default()
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.title("Game ended")
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.title(Title::from(" Game ended ").alignment(Alignment::Center).position(Position::Top))
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.title(Title::from("Press `q` to quit!").position(Position::Bottom))
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.borders(Borders::ALL)
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.border_style(Style::default().fg(Color::White))
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@ -3,6 +3,7 @@ use ratatui::prelude::Color;
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use crate::position::{HasPosition, Position};
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pub trait Monster: HasPosition {
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fn get_name(&self) -> &str;
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fn is_dead(&self) -> bool;
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fn get_representation(&self) -> (&str, Color);
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fn decrease_life(&mut self, by: usize);
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@ -16,6 +17,7 @@ pub trait Monster: HasPosition {
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macro_rules! default_monster {
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($($t:ty),+ $(,)?) => ($(
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impl Monster for $t {
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fn get_name(&self) -> &str { &self.name }
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fn is_dead(&self) -> bool { self.life <= 0 }
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fn get_experience_gain(&self) -> usize { self.experience_gain }
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fn get_representation(&self) -> (&str, Color) { (&self.symbol, self.color) }
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@ -39,6 +41,7 @@ macro_rules! default_monster {
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}
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pub struct Rat {
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name: String,
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life: usize,
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position: Position,
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symbol: String,
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@ -50,6 +53,7 @@ pub struct Rat {
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impl Rat {
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pub fn new_with_position(position: Position) -> Self {
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Self {
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name: "rat".to_string(),
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life: 2,
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position,
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symbol: String::from("R"),
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@ -62,6 +66,7 @@ impl Rat {
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default_monster!(Rat);
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pub struct Orc {
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name: String,
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life: usize,
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position: Position,
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symbol: String,
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@ -73,6 +78,7 @@ pub struct Orc {
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impl Orc {
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pub fn new_with_position(position: Position) -> Self {
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Self {
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name: "orc".to_string(),
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life: 4,
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position,
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symbol: String::from("O"),
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