for changes to add messages

This commit is contained in:
Joachim Lusiardi 2023-12-31 15:59:52 +01:00
parent a69e89c806
commit 4770a21abe
5 changed files with 62 additions and 15 deletions

View File

@ -9,7 +9,7 @@ pub trait Artifact {
/// get the position of the artifact in the level
fn get_immutable_position(&self) -> &Position;
/// call to apply the effects of the artifact to the player
fn collect(&mut self, player: &mut Player);
fn collect(&mut self, player: &mut Player, messages: &mut Vec<String>);
/// returns if the artifact was collected and can be removed from the level
fn was_collected(&self) -> bool;
}
@ -37,8 +37,9 @@ impl Artifact for Chest {
}
fn get_immutable_position(&self) -> &Position { &self.position }
fn collect(&mut self, player: &mut Player) {
fn collect(&mut self, player: &mut Player, messages: &mut Vec<String>) {
player.retrieve_gold(self.gold);
messages.insert(0, format!("opened chest and collected {} gold.", self.gold).to_string());
self.gold = 0;
}
@ -67,11 +68,16 @@ impl Artifact for Potion {
("P", Color::Green)
}
fn get_immutable_position(&self) -> &Position { &self.position }
fn collect(&mut self, player: &mut Player) {
fn collect(&mut self, player: &mut Player, messages: &mut Vec<String>) {
// only consume potion of the player can gain at least one health point
if !player.is_healthy() {
let old = player.get_life();
player.change_life(self.health.try_into().unwrap());
let new = player.get_life();
messages.insert(0, format!("picked up potion and gained {} hp.", new - old).to_string());
self.health = 0;
} else {
messages.insert(0, "not using the potion because you're healthy.".to_string());
}
}

View File

@ -23,6 +23,7 @@ pub struct Game {
player: Player,
/// the levels of the game
levels: Vec<Level>,
pub messages: Vec<String>,
}
impl Game {
@ -34,6 +35,7 @@ impl Game {
let mut g = Game {
player: p,
levels: v,
messages: Vec::with_capacity(10),
};
let start = {
g.get_level(0).start
@ -125,12 +127,14 @@ impl Game {
(dx, dy) = (0, 0);
let (next_level, x, y) = self.next_start();
player_level = next_level;
self.messages.insert(0, format!("you climb down to level {}.", next_level));
self.get_mutable_player().get_position().set(next_level, x, y);
}
StructureElement::StairUp => {
(dx, dy) = (0, 0);
let (next_level, x, y) = self.prev_end();
player_level = next_level;
self.messages.insert(0, format!("you climb up to level {}.", next_level));
self.get_mutable_player().get_position().set(next_level, x, y);
}
_ => {}
@ -155,6 +159,8 @@ impl Game {
// TODO fight the monster
self.player.change_life(-1);
m.decrease_life(1);
self.messages.insert(0, format!("{} hits you.", m.get_name()).to_string());
self.messages.insert(0, format!("you hit {}.", m.get_name()).to_string());
// monster died, player gains experience
if m.is_dead() {
self.player.gain_experience(m.get_experience_gain());
@ -172,7 +178,7 @@ impl Game {
match a {
None => {}
Some(a) => {
a.collect(&mut self.player);
a.collect(&mut self.player, &mut self.messages);
}
}
}
@ -181,7 +187,7 @@ impl Game {
let player_pos = &self.player.get_immutable_position();
let player_level = player_pos.get_level();
let level = &mut self.levels[player_level];
level.update(ticks, &mut self.player);
level.update(ticks, &mut self.player, &mut self.messages);
}
}

View File

@ -112,7 +112,7 @@ impl Level {
}
}
}
pub fn update(&mut self, ticks: u128, player: &mut Player) {
pub fn update(&mut self, ticks: u128, player: &mut Player, messages: &mut Vec<String>) {
for (index, a) in &mut self.artifacts.iter().enumerate() {
if a.was_collected() {
self.artifacts.remove(index);
@ -140,6 +140,8 @@ impl Level {
if player.get_immutable_position().get_x() == new_x && player.get_immutable_position().get_y() == new_y {
self.monsters[index].decrease_life(1);
player.change_life(-1);
messages.insert(0, format!("{} hits you.", self.monsters[index].get_name()).to_string());
messages.insert(0, format!("you hit {}.", self.monsters[index].get_name()).to_string());
// if the attack did not kill the opponent, back down
if !player.is_dead() {
self.monsters[index].get_position().change(-dx, -dy);

View File

@ -18,7 +18,6 @@ use whoami::realname;
use crate::game::{Game, GameState};
use crate::level_widget::LevelWidget;
// use crate::level_widget::LevelWidget;
use crate::player::Player;
use crate::position::HasPosition;
@ -87,20 +86,48 @@ fn main() -> Result<()> {
x: area.x + 50,
y: area.y,
width: 30,
height: 25,
height: 15,
};
let block = Block::default()
.title(
Title::from(
format!(" {} ", game.get_player().get_name()))
.alignment(Alignment::Center)
.position(Position::Top)
)
.borders(Borders::TOP)
.border_style(Style::default().fg(Color::White))
.border_type(BorderType::Rounded)
.style(Style::default().bg(Color::Blue));
frame.render_widget(
Paragraph::new(format!("{}\nHealth: {}/{}\nExp: {}\nGold: {}\nLevel: {}",
game.get_player().get_name(),
Paragraph::new(format!("Health: {}/{}\nExp: {}\nGold: {}\nLevel: {}",
game.get_player().get_life(),
game.get_player().get_max_life(),
game.get_player().get_experience(),
game.get_player().get_gold(),
game.get_player().get_immutable_position().get_level()))
.white()
.on_blue(),
.block(block).wrap(Wrap { trim: true }),
stats_area,
);
let messages_area = Rect {
x: area.x + 50,
y: area.y + 15,
width: 30,
height: 10,
};
// Display the latest messages from the game to the user
let block = Block::default()
.title(Title::from(" messages ").alignment(Alignment::Center).position(Position::Top))
.borders(Borders::TOP)
.border_style(Style::default().fg(Color::White))
.border_type(BorderType::Rounded)
.style(Style::default().bg(Color::Blue));
let paragraph1 = if game.messages.is_empty() { "".to_string() } else { format!("> {}", game.messages.join("\n> ")) };
frame.render_widget(
Paragraph::new(paragraph1).block(block).wrap(Wrap { trim: true }),
messages_area,
);
})?;
if event::poll(std::time::Duration::from_millis(FRAME_LENGTH))? {
if let event::Event::Key(key) = event::read()? {
@ -140,7 +167,7 @@ fn main() -> Result<()> {
area.width = 40;
area.height = 20;
let block = Block::default()
.title("Game ended")
.title(Title::from(" Game ended ").alignment(Alignment::Center).position(Position::Top))
.title(Title::from("Press `q` to quit!").position(Position::Bottom))
.borders(Borders::ALL)
.border_style(Style::default().fg(Color::White))

View File

@ -3,6 +3,7 @@ use ratatui::prelude::Color;
use crate::position::{HasPosition, Position};
pub trait Monster: HasPosition {
fn get_name(&self) -> &str;
fn is_dead(&self) -> bool;
fn get_representation(&self) -> (&str, Color);
fn decrease_life(&mut self, by: usize);
@ -16,6 +17,7 @@ pub trait Monster: HasPosition {
macro_rules! default_monster {
($($t:ty),+ $(,)?) => ($(
impl Monster for $t {
fn get_name(&self) -> &str { &self.name }
fn is_dead(&self) -> bool { self.life <= 0 }
fn get_experience_gain(&self) -> usize { self.experience_gain }
fn get_representation(&self) -> (&str, Color) { (&self.symbol, self.color) }
@ -39,6 +41,7 @@ macro_rules! default_monster {
}
pub struct Rat {
name: String,
life: usize,
position: Position,
symbol: String,
@ -50,6 +53,7 @@ pub struct Rat {
impl Rat {
pub fn new_with_position(position: Position) -> Self {
Self {
name: "rat".to_string(),
life: 2,
position,
symbol: String::from("R"),
@ -62,6 +66,7 @@ impl Rat {
default_monster!(Rat);
pub struct Orc {
name: String,
life: usize,
position: Position,
symbol: String,
@ -73,6 +78,7 @@ pub struct Orc {
impl Orc {
pub fn new_with_position(position: Position) -> Self {
Self {
name: "orc".to_string(),
life: 4,
position,
symbol: String::from("O"),