for changes to add messages

This commit is contained in:
Joachim Lusiardi 2023-12-31 15:59:52 +01:00
parent a69e89c806
commit 4770a21abe
5 changed files with 62 additions and 15 deletions

View File

@ -9,7 +9,7 @@ pub trait Artifact {
/// get the position of the artifact in the level /// get the position of the artifact in the level
fn get_immutable_position(&self) -> &Position; fn get_immutable_position(&self) -> &Position;
/// call to apply the effects of the artifact to the player /// call to apply the effects of the artifact to the player
fn collect(&mut self, player: &mut Player); fn collect(&mut self, player: &mut Player, messages: &mut Vec<String>);
/// returns if the artifact was collected and can be removed from the level /// returns if the artifact was collected and can be removed from the level
fn was_collected(&self) -> bool; fn was_collected(&self) -> bool;
} }
@ -37,8 +37,9 @@ impl Artifact for Chest {
} }
fn get_immutable_position(&self) -> &Position { &self.position } fn get_immutable_position(&self) -> &Position { &self.position }
fn collect(&mut self, player: &mut Player) { fn collect(&mut self, player: &mut Player, messages: &mut Vec<String>) {
player.retrieve_gold(self.gold); player.retrieve_gold(self.gold);
messages.insert(0, format!("opened chest and collected {} gold.", self.gold).to_string());
self.gold = 0; self.gold = 0;
} }
@ -67,11 +68,16 @@ impl Artifact for Potion {
("P", Color::Green) ("P", Color::Green)
} }
fn get_immutable_position(&self) -> &Position { &self.position } fn get_immutable_position(&self) -> &Position { &self.position }
fn collect(&mut self, player: &mut Player) { fn collect(&mut self, player: &mut Player, messages: &mut Vec<String>) {
// only consume potion of the player can gain at least one health point // only consume potion of the player can gain at least one health point
if !player.is_healthy() { if !player.is_healthy() {
let old = player.get_life();
player.change_life(self.health.try_into().unwrap()); player.change_life(self.health.try_into().unwrap());
let new = player.get_life();
messages.insert(0, format!("picked up potion and gained {} hp.", new - old).to_string());
self.health = 0; self.health = 0;
} else {
messages.insert(0, "not using the potion because you're healthy.".to_string());
} }
} }

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@ -23,6 +23,7 @@ pub struct Game {
player: Player, player: Player,
/// the levels of the game /// the levels of the game
levels: Vec<Level>, levels: Vec<Level>,
pub messages: Vec<String>,
} }
impl Game { impl Game {
@ -34,6 +35,7 @@ impl Game {
let mut g = Game { let mut g = Game {
player: p, player: p,
levels: v, levels: v,
messages: Vec::with_capacity(10),
}; };
let start = { let start = {
g.get_level(0).start g.get_level(0).start
@ -125,12 +127,14 @@ impl Game {
(dx, dy) = (0, 0); (dx, dy) = (0, 0);
let (next_level, x, y) = self.next_start(); let (next_level, x, y) = self.next_start();
player_level = next_level; player_level = next_level;
self.messages.insert(0, format!("you climb down to level {}.", next_level));
self.get_mutable_player().get_position().set(next_level, x, y); self.get_mutable_player().get_position().set(next_level, x, y);
} }
StructureElement::StairUp => { StructureElement::StairUp => {
(dx, dy) = (0, 0); (dx, dy) = (0, 0);
let (next_level, x, y) = self.prev_end(); let (next_level, x, y) = self.prev_end();
player_level = next_level; player_level = next_level;
self.messages.insert(0, format!("you climb up to level {}.", next_level));
self.get_mutable_player().get_position().set(next_level, x, y); self.get_mutable_player().get_position().set(next_level, x, y);
} }
_ => {} _ => {}
@ -155,6 +159,8 @@ impl Game {
// TODO fight the monster // TODO fight the monster
self.player.change_life(-1); self.player.change_life(-1);
m.decrease_life(1); m.decrease_life(1);
self.messages.insert(0, format!("{} hits you.", m.get_name()).to_string());
self.messages.insert(0, format!("you hit {}.", m.get_name()).to_string());
// monster died, player gains experience // monster died, player gains experience
if m.is_dead() { if m.is_dead() {
self.player.gain_experience(m.get_experience_gain()); self.player.gain_experience(m.get_experience_gain());
@ -172,7 +178,7 @@ impl Game {
match a { match a {
None => {} None => {}
Some(a) => { Some(a) => {
a.collect(&mut self.player); a.collect(&mut self.player, &mut self.messages);
} }
} }
} }
@ -181,7 +187,7 @@ impl Game {
let player_pos = &self.player.get_immutable_position(); let player_pos = &self.player.get_immutable_position();
let player_level = player_pos.get_level(); let player_level = player_pos.get_level();
let level = &mut self.levels[player_level]; let level = &mut self.levels[player_level];
level.update(ticks, &mut self.player); level.update(ticks, &mut self.player, &mut self.messages);
} }
} }

View File

@ -112,7 +112,7 @@ impl Level {
} }
} }
} }
pub fn update(&mut self, ticks: u128, player: &mut Player) { pub fn update(&mut self, ticks: u128, player: &mut Player, messages: &mut Vec<String>) {
for (index, a) in &mut self.artifacts.iter().enumerate() { for (index, a) in &mut self.artifacts.iter().enumerate() {
if a.was_collected() { if a.was_collected() {
self.artifacts.remove(index); self.artifacts.remove(index);
@ -140,6 +140,8 @@ impl Level {
if player.get_immutable_position().get_x() == new_x && player.get_immutable_position().get_y() == new_y { if player.get_immutable_position().get_x() == new_x && player.get_immutable_position().get_y() == new_y {
self.monsters[index].decrease_life(1); self.monsters[index].decrease_life(1);
player.change_life(-1); player.change_life(-1);
messages.insert(0, format!("{} hits you.", self.monsters[index].get_name()).to_string());
messages.insert(0, format!("you hit {}.", self.monsters[index].get_name()).to_string());
// if the attack did not kill the opponent, back down // if the attack did not kill the opponent, back down
if !player.is_dead() { if !player.is_dead() {
self.monsters[index].get_position().change(-dx, -dy); self.monsters[index].get_position().change(-dx, -dy);

View File

@ -18,7 +18,6 @@ use whoami::realname;
use crate::game::{Game, GameState}; use crate::game::{Game, GameState};
use crate::level_widget::LevelWidget; use crate::level_widget::LevelWidget;
// use crate::level_widget::LevelWidget;
use crate::player::Player; use crate::player::Player;
use crate::position::HasPosition; use crate::position::HasPosition;
@ -87,20 +86,48 @@ fn main() -> Result<()> {
x: area.x + 50, x: area.x + 50,
y: area.y, y: area.y,
width: 30, width: 30,
height: 25, height: 15,
}; };
let block = Block::default()
.title(
Title::from(
format!(" {} ", game.get_player().get_name()))
.alignment(Alignment::Center)
.position(Position::Top)
)
.borders(Borders::TOP)
.border_style(Style::default().fg(Color::White))
.border_type(BorderType::Rounded)
.style(Style::default().bg(Color::Blue));
frame.render_widget( frame.render_widget(
Paragraph::new(format!("{}\nHealth: {}/{}\nExp: {}\nGold: {}\nLevel: {}", Paragraph::new(format!("Health: {}/{}\nExp: {}\nGold: {}\nLevel: {}",
game.get_player().get_name(),
game.get_player().get_life(), game.get_player().get_life(),
game.get_player().get_max_life(), game.get_player().get_max_life(),
game.get_player().get_experience(), game.get_player().get_experience(),
game.get_player().get_gold(), game.get_player().get_gold(),
game.get_player().get_immutable_position().get_level())) game.get_player().get_immutable_position().get_level()))
.white() .block(block).wrap(Wrap { trim: true }),
.on_blue(),
stats_area, stats_area,
); );
let messages_area = Rect {
x: area.x + 50,
y: area.y + 15,
width: 30,
height: 10,
};
// Display the latest messages from the game to the user
let block = Block::default()
.title(Title::from(" messages ").alignment(Alignment::Center).position(Position::Top))
.borders(Borders::TOP)
.border_style(Style::default().fg(Color::White))
.border_type(BorderType::Rounded)
.style(Style::default().bg(Color::Blue));
let paragraph1 = if game.messages.is_empty() { "".to_string() } else { format!("> {}", game.messages.join("\n> ")) };
frame.render_widget(
Paragraph::new(paragraph1).block(block).wrap(Wrap { trim: true }),
messages_area,
);
})?; })?;
if event::poll(std::time::Duration::from_millis(FRAME_LENGTH))? { if event::poll(std::time::Duration::from_millis(FRAME_LENGTH))? {
if let event::Event::Key(key) = event::read()? { if let event::Event::Key(key) = event::read()? {
@ -140,7 +167,7 @@ fn main() -> Result<()> {
area.width = 40; area.width = 40;
area.height = 20; area.height = 20;
let block = Block::default() let block = Block::default()
.title("Game ended") .title(Title::from(" Game ended ").alignment(Alignment::Center).position(Position::Top))
.title(Title::from("Press `q` to quit!").position(Position::Bottom)) .title(Title::from("Press `q` to quit!").position(Position::Bottom))
.borders(Borders::ALL) .borders(Borders::ALL)
.border_style(Style::default().fg(Color::White)) .border_style(Style::default().fg(Color::White))

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@ -3,6 +3,7 @@ use ratatui::prelude::Color;
use crate::position::{HasPosition, Position}; use crate::position::{HasPosition, Position};
pub trait Monster: HasPosition { pub trait Monster: HasPosition {
fn get_name(&self) -> &str;
fn is_dead(&self) -> bool; fn is_dead(&self) -> bool;
fn get_representation(&self) -> (&str, Color); fn get_representation(&self) -> (&str, Color);
fn decrease_life(&mut self, by: usize); fn decrease_life(&mut self, by: usize);
@ -16,6 +17,7 @@ pub trait Monster: HasPosition {
macro_rules! default_monster { macro_rules! default_monster {
($($t:ty),+ $(,)?) => ($( ($($t:ty),+ $(,)?) => ($(
impl Monster for $t { impl Monster for $t {
fn get_name(&self) -> &str { &self.name }
fn is_dead(&self) -> bool { self.life <= 0 } fn is_dead(&self) -> bool { self.life <= 0 }
fn get_experience_gain(&self) -> usize { self.experience_gain } fn get_experience_gain(&self) -> usize { self.experience_gain }
fn get_representation(&self) -> (&str, Color) { (&self.symbol, self.color) } fn get_representation(&self) -> (&str, Color) { (&self.symbol, self.color) }
@ -39,6 +41,7 @@ macro_rules! default_monster {
} }
pub struct Rat { pub struct Rat {
name: String,
life: usize, life: usize,
position: Position, position: Position,
symbol: String, symbol: String,
@ -50,6 +53,7 @@ pub struct Rat {
impl Rat { impl Rat {
pub fn new_with_position(position: Position) -> Self { pub fn new_with_position(position: Position) -> Self {
Self { Self {
name: "rat".to_string(),
life: 2, life: 2,
position, position,
symbol: String::from("R"), symbol: String::from("R"),
@ -62,6 +66,7 @@ impl Rat {
default_monster!(Rat); default_monster!(Rat);
pub struct Orc { pub struct Orc {
name: String,
life: usize, life: usize,
position: Position, position: Position,
symbol: String, symbol: String,
@ -73,6 +78,7 @@ pub struct Orc {
impl Orc { impl Orc {
pub fn new_with_position(position: Position) -> Self { pub fn new_with_position(position: Position) -> Self {
Self { Self {
name: "orc".to_string(),
life: 4, life: 4,
position, position,
symbol: String::from("O"), symbol: String::from("O"),
@ -88,7 +94,7 @@ default_monster!(Orc);
#[test] #[test]
fn monsters_can_move() { fn monsters_can_move() {
let mut m = Rat::new_with_position(Position::new(0,0,0)); let mut m = Rat::new_with_position(Position::new(0, 0, 0));
assert_eq!(m.get_position(), &Position::new(0, 0, 0)); assert_eq!(m.get_position(), &Position::new(0, 0, 0));
m.get_position().change(1, 2); m.get_position().change(1, 2);
assert_eq!(m.get_position(), &Position::new(0, 1, 2)); assert_eq!(m.get_position(), &Position::new(0, 1, 2));
@ -101,7 +107,7 @@ fn monsters_can_move() {
#[test] #[test]
fn monsters_can_die() { fn monsters_can_die() {
let mut m = Rat::new_with_position(Position::new(0,0,0)); let mut m = Rat::new_with_position(Position::new(0, 0, 0));
assert_eq!(m.get_life(), 2); assert_eq!(m.get_life(), 2);
assert_eq!(m.is_dead(), false); assert_eq!(m.is_dead(), false);
m.decrease_life(1); m.decrease_life(1);