Check if move would end in a wall first
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							| @ -1,14 +1,30 @@ | ||||
| use crate::level::Level; | ||||
| use crate::level::{Level, LevelElement}; | ||||
| use crate::player::Player; | ||||
| 
 | ||||
| pub struct Game { | ||||
|     pub player: Player, | ||||
|     pub levels: [Level; 25] | ||||
|     pub levels: [Level; 25], | ||||
| } | ||||
| 
 | ||||
| impl Game { | ||||
|     pub fn move_player(&mut self, dx: i8, dy: i8) { | ||||
|         // check if move is allowed first
 | ||||
|         let player = &self.player; | ||||
|         let player_pos = player.get_position(); | ||||
|         let level = &self.levels[player_pos.get_level() as usize]; | ||||
|         let new_x = ((player_pos.get_x() as i16) + dx as i16) as u16; | ||||
|         let new_y = ((player_pos.get_y() as i16) + dy as i16) as u16; | ||||
|         let can_go: bool = match level.get_element(new_x as i16, new_y as i16) { | ||||
|             None => { false } | ||||
|             Some(t) => { | ||||
|                 match t { | ||||
|                     LevelElement::Wall => { false } | ||||
|                     _ => { true } | ||||
|                 } | ||||
|             } | ||||
|         }; | ||||
|         if can_go { | ||||
|             self.player.change_position(dx, dy); | ||||
|         } | ||||
|     } | ||||
| } | ||||
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