make monsters more like players
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parent
c0d51f501f
commit
2098bedabe
13
src/game.rs
13
src/game.rs
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@ -80,19 +80,8 @@ impl Game {
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/// limitation as walls.
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/// limitation as walls.
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fn can_move(&mut self, dx: i16, dy: i16) -> bool {
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fn can_move(&mut self, dx: i16, dy: i16) -> bool {
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let player_pos = &self.player.get_position();
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let player_pos = &self.player.get_position();
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let new_x: i16 = player_pos.get_x() as i16 + dx;
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let new_y: i16 = player_pos.get_y() as i16 + dy;
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let level = &mut self.levels[player_pos.get_level()];
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let level = &mut self.levels[player_pos.get_level()];
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match level.get_element(new_x, new_y) {
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level.can_player_move(&self.player, dx, dy)
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(None, _, _) => { return false; }
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(Some(t), _, _) => {
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match t {
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StructureElement::Wall => { return false; }
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_ => {}
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}
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}
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};
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true
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}
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}
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/// returns the position (as tuple) of the next level's start point.
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/// returns the position (as tuple) of the next level's start point.
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fn next_start(&self) -> (usize, usize, usize) {
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fn next_start(&self) -> (usize, usize, usize) {
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111
src/level.rs
111
src/level.rs
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@ -6,7 +6,7 @@ use crate::artifacts::Artifact;
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#[cfg(test)]
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#[cfg(test)]
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use crate::monster::{Orc, Rat};
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use crate::monster::{Orc, Rat};
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use crate::monster::Monster;
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use crate::monster::Monster;
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#[cfg(test)]
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use crate::player::Player;
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use crate::position::HasPosition;
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use crate::position::HasPosition;
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use crate::position::Position;
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use crate::position::Position;
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@ -37,24 +37,6 @@ pub struct Level {
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}
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}
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impl Level {
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impl Level {
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#[cfg(test)]
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pub fn new(level: usize) -> Level {
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let mut s = [[StructureElement::Wall; LEVEL_HEIGHT]; LEVEL_WIDTH];
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for x in 2..LEVEL_WIDTH - 2 {
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for y in 2..LEVEL_HEIGHT - 2 {
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s[x][y] = StructureElement::Floor;
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}
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}
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Level {
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level,
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structure: s,
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discovered: [[false; LEVEL_HEIGHT]; LEVEL_WIDTH],
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monsters: Vec::with_capacity(10),
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artifacts: Vec::with_capacity(10),
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start: (0, 0),
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end: (0, 0),
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}
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}
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pub fn get_element(&mut self, x: i16, y: i16) -> (Option<StructureElement>, Option<&mut Box<(dyn Monster + 'static)>>, Option<&mut Box<(dyn Artifact + 'static)>>) {
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pub fn get_element(&mut self, x: i16, y: i16) -> (Option<StructureElement>, Option<&mut Box<(dyn Monster + 'static)>>, Option<&mut Box<(dyn Artifact + 'static)>>) {
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if x < 0 || y < 0 {
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if x < 0 || y < 0 {
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return (None, None, None);
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return (None, None, None);
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@ -82,33 +64,6 @@ impl Level {
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}
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}
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(Some(self.structure[x][y]), res_m, res_a)
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(Some(self.structure[x][y]), res_m, res_a)
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}
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}
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#[cfg(test)]
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pub fn add_monster(&mut self, mut monster: impl Monster + 'static) -> Result<(), String> {
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if self.level != monster.get_position().get_level() {
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return Err("Wrong Level".to_string());
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}
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for m in &mut self.monsters {
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if m.get_position() == monster.get_position() {
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return Err("Position already used".to_string());
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}
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}
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self.monsters.push(Box::new(monster));
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Ok(())
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}
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#[cfg(test)]
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pub fn add_artifact(&mut self, artifact: impl Artifact + 'static) -> Result<(), String> {
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if self.level != artifact.get_immutable_position().get_level() {
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return Err("Wrong Level".to_string());
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}
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for a in &mut self.artifacts {
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if a.get_immutable_position() == artifact.get_immutable_position() {
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return Err("Position already used".to_string());
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}
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}
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self.artifacts.push(Box::new(artifact));
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Ok(())
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}
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/// discover the area with in the level around the given position
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/// discover the area with in the level around the given position
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pub fn discover(&mut self, pos: &Position) {
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pub fn discover(&mut self, pos: &Position) {
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let x = pos.get_x();
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let x = pos.get_x();
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@ -153,7 +108,6 @@ impl Level {
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}
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}
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}
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}
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}
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}
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pub fn update(&mut self) {
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pub fn update(&mut self) {
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for (index, a) in &mut self.artifacts.iter().enumerate() {
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for (index, a) in &mut self.artifacts.iter().enumerate() {
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if a.was_collected() {
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if a.was_collected() {
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@ -167,6 +121,69 @@ impl Level {
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break;
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break;
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}
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}
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}
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}
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for index in 0..self.monsters.len() {
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if self.can_monster_move(self.monsters[index].as_ref(), 0, 1) {
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self.monsters[index].get_position().change(0, 1);
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} else if self.can_monster_move(self.monsters[index].as_ref(), 0, -1) {
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self.monsters[index].get_position().change(0, -1);
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}
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}
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}
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pub fn can_monster_move(&self, agent: &dyn Monster, dx: i16, dy: i16) -> bool {
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let agent_pos = agent.get_immutable_position();
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let new_x: usize = (agent_pos.get_x() as i16 + dx) as usize;
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let new_y: usize = (agent_pos.get_y() as i16 + dy) as usize;
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self.structure[new_x][new_y] != StructureElement::Wall
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}
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pub fn can_player_move(&self, agent: &Player, dx: i16, dy: i16) -> bool {
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let agent_pos = agent.get_immutable_position();
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let new_x: usize = (agent_pos.get_x() as i16 + dx) as usize;
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let new_y: usize = (agent_pos.get_y() as i16 + dy) as usize;
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self.structure[new_x][new_y] != StructureElement::Wall
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}
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#[cfg(test)]
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pub fn new(level: usize) -> Level {
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let mut s = [[StructureElement::Wall; LEVEL_HEIGHT]; LEVEL_WIDTH];
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for x in 2..LEVEL_WIDTH - 2 {
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for y in 2..LEVEL_HEIGHT - 2 {
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s[x][y] = StructureElement::Floor;
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}
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}
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Level {
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level,
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structure: s,
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discovered: [[false; LEVEL_HEIGHT]; LEVEL_WIDTH],
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monsters: Vec::with_capacity(10),
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artifacts: Vec::with_capacity(10),
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start: (0, 0),
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end: (0, 0),
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}
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}
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#[cfg(test)]
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pub fn add_monster(&mut self, mut monster: impl Monster + 'static) -> Result<(), String> {
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if self.level != monster.get_position().get_level() {
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return Err("Wrong Level".to_string());
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}
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for m in &mut self.monsters {
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if m.get_position() == monster.get_position() {
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return Err("Position already used".to_string());
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}
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}
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self.monsters.push(Box::new(monster));
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Ok(())
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}
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#[cfg(test)]
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pub fn add_artifact(&mut self, artifact: impl Artifact + 'static) -> Result<(), String> {
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if self.level != artifact.get_immutable_position().get_level() {
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return Err("Wrong Level".to_string());
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}
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for a in &mut self.artifacts {
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if a.get_immutable_position() == artifact.get_immutable_position() {
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return Err("Position already used".to_string());
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}
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}
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self.artifacts.push(Box::new(artifact));
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Ok(())
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}
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}
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}
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}
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10
src/main.rs
10
src/main.rs
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@ -96,7 +96,7 @@ fn main() -> Result<()> {
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stats_area,
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stats_area,
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);
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);
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})?;
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})?;
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if event::poll(std::time::Duration::from_millis(16))? {
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if event::poll(std::time::Duration::from_millis(100))? {
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if let event::Event::Key(key) = event::read()? {
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if let event::Event::Key(key) = event::read()? {
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if key.kind == KeyEventKind::Press && key.code == KeyCode::Char('q') {
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if key.kind == KeyEventKind::Press && key.code == KeyCode::Char('q') {
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break;
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break;
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@ -114,13 +114,13 @@ fn main() -> Result<()> {
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game.move_player(new_pos.0, new_pos.1);
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game.move_player(new_pos.0, new_pos.1);
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}
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}
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game.player_collects_artifact();
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game.player_collects_artifact();
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game.update_level();
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if game.get_game_state() != GameState::RUNNING {
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break;
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}
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}
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}
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}
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}
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}
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}
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game.update_level();
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if game.get_game_state() != GameState::RUNNING {
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break;
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}
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}
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}
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loop {
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loop {
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let _ = terminal.draw(|frame| {
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let _ = terminal.draw(|frame| {
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