make monsters more like players
This commit is contained in:
10
src/main.rs
10
src/main.rs
@@ -96,7 +96,7 @@ fn main() -> Result<()> {
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stats_area,
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);
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})?;
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if event::poll(std::time::Duration::from_millis(16))? {
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if event::poll(std::time::Duration::from_millis(100))? {
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if let event::Event::Key(key) = event::read()? {
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if key.kind == KeyEventKind::Press && key.code == KeyCode::Char('q') {
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break;
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@@ -114,13 +114,13 @@ fn main() -> Result<()> {
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game.move_player(new_pos.0, new_pos.1);
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}
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game.player_collects_artifact();
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game.update_level();
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if game.get_game_state() != GameState::RUNNING {
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break;
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}
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}
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}
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}
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game.update_level();
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if game.get_game_state() != GameState::RUNNING {
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break;
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}
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}
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loop {
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let _ = terminal.draw(|frame| {
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