reworked level widget to stateful widget
This commit is contained in:
parent
6e2441aad1
commit
206a49fb08
80
src/game.rs
80
src/game.rs
|
@ -1,5 +1,7 @@
|
||||||
use crate::level::Level;
|
use crate::artifacts::Artifact;
|
||||||
|
use crate::level::{Level, StructureElement};
|
||||||
use crate::level_generator::LevelGenerator;
|
use crate::level_generator::LevelGenerator;
|
||||||
|
use crate::monster::Monster;
|
||||||
use crate::player::Player;
|
use crate::player::Player;
|
||||||
use crate::position::Position;
|
use crate::position::Position;
|
||||||
|
|
||||||
|
@ -20,11 +22,12 @@ impl Game {
|
||||||
player: p,
|
player: p,
|
||||||
levels: v,
|
levels: v,
|
||||||
};
|
};
|
||||||
let mut start = (0,0);
|
let mut start = (0, 0);
|
||||||
{
|
{
|
||||||
start = g.get_level(0).start;
|
start = g.get_level(0).start;
|
||||||
}
|
}
|
||||||
g.get_mutable_player().get_position().set(0,start.0, start.1);
|
g.get_mutable_player().get_position().set(0, start.0, start.1);
|
||||||
|
g.get_mutable_level(0).discover(&Position::new(0, start.0, start.1));
|
||||||
g
|
g
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -36,6 +39,77 @@ impl Game {
|
||||||
}
|
}
|
||||||
pub fn get_level(&self, level: usize) -> &Level { &self.levels[level] }
|
pub fn get_level(&self, level: usize) -> &Level { &self.levels[level] }
|
||||||
pub fn get_mutable_level(&mut self, level: usize) -> &mut Level { &mut self.levels[level] }
|
pub fn get_mutable_level(&mut self, level: usize) -> &mut Level { &mut self.levels[level] }
|
||||||
|
fn can_move(&mut self, dx: i16, dy: i16) -> bool {
|
||||||
|
let player_pos = &self.player.get_position();
|
||||||
|
let new_x: i16 = player_pos.get_x() as i16 + dx;
|
||||||
|
let new_y: i16 = player_pos.get_y() as i16 + dy;
|
||||||
|
let level = &mut self.levels[player_pos.get_level()];
|
||||||
|
match level.get_element(new_x, new_y) {
|
||||||
|
(None, _, _) => { return false; }
|
||||||
|
(Some(t), _, _) => {
|
||||||
|
match t {
|
||||||
|
StructureElement::Wall => { return false; }
|
||||||
|
_ => {}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
};
|
||||||
|
true
|
||||||
|
}
|
||||||
|
fn next_start(&self) -> (usize, usize, usize) {
|
||||||
|
let level = self.player.get_immutable_position().get_level() + 1;
|
||||||
|
let (x, y) = self.levels[level].start;
|
||||||
|
(level, x, y)
|
||||||
|
}
|
||||||
|
fn next_element(&mut self, dx: i16, dy: i16) -> (Option<StructureElement>, Option<&mut Monster>, Option<&mut Box<(dyn Artifact + 'static)>>) {
|
||||||
|
let player_pos = &self.player.get_position();
|
||||||
|
let new_x: i16 = player_pos.get_x() as i16 + dx;
|
||||||
|
let new_y: i16 = player_pos.get_y() as i16 + dy;
|
||||||
|
let player_level = player_pos.get_level();
|
||||||
|
let level = &mut self.levels[player_level];
|
||||||
|
level.get_element(new_x, new_y)
|
||||||
|
}
|
||||||
|
pub fn move_player(&mut self, dx: i16, dy: i16) {
|
||||||
|
// verify the player can do the move
|
||||||
|
if !self.can_move(dx, dy) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// // let player_pos = &self.player.get_position();
|
||||||
|
// // let new_x: i16 = player_pos.get_x() as i16 + dx;
|
||||||
|
// // let new_y: i16 = player_pos.get_y() as i16 + dy;
|
||||||
|
// // let player_level = player_pos.get_level();
|
||||||
|
// // let level = &mut self.levels[player_level];
|
||||||
|
// let element = self.next_element(dx, dy);
|
||||||
|
//
|
||||||
|
// // use stairs if walked onto one
|
||||||
|
// match element {
|
||||||
|
// (Some(e), _, _) => {
|
||||||
|
// match e {
|
||||||
|
// StructureElement::StairDown => {
|
||||||
|
// let (next_level, x, y) = self.next_start();
|
||||||
|
// self.get_mutable_player().get_position().set(next_level, x, y);
|
||||||
|
// self.levels[next_level].discover(self.player.get_position());
|
||||||
|
// }
|
||||||
|
// StructureElement::StairUp => {}
|
||||||
|
// _ => {}
|
||||||
|
// }
|
||||||
|
// }
|
||||||
|
// (_, _, _) => {}
|
||||||
|
// }
|
||||||
|
//
|
||||||
|
// // interact with monsters / artifacts
|
||||||
|
// match element {
|
||||||
|
// (_, _, Some(a)) => {
|
||||||
|
// // a.collect(&mut self.player);
|
||||||
|
// // level.remove_artifact(&Position::new(player_level, new_x as usize, new_y as usize)).expect("Could not collect artifact");
|
||||||
|
// }
|
||||||
|
// (_, _, _) => {}
|
||||||
|
// }
|
||||||
|
|
||||||
|
// update position and discover area on new position
|
||||||
|
let (new_x, new_y) = self.get_mutable_player().get_position().change(dx, dy);
|
||||||
|
self.get_mutable_level(0).discover(&Position::new(0, new_x, new_y));
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
|
|
|
@ -1,18 +1,17 @@
|
||||||
use ratatui::prelude::*;
|
use ratatui::buffer::Buffer;
|
||||||
use ratatui::widgets::Widget;
|
use ratatui::layout::Rect;
|
||||||
|
use ratatui::style::Color;
|
||||||
|
use ratatui::widgets::{StatefulWidget, Widget};
|
||||||
|
|
||||||
use crate::game::Game;
|
|
||||||
use crate::artifacts::Artifact;
|
use crate::artifacts::Artifact;
|
||||||
use crate::level::{Level, StructureElement};
|
use crate::game::Game;
|
||||||
|
use crate::level::StructureElement;
|
||||||
|
|
||||||
const FG_BROWN: Color = Color::Rgb(186, 74, 0);
|
const FG_BROWN: Color = Color::Rgb(186, 74, 0);
|
||||||
|
|
||||||
//⌂ α Ω
|
pub struct LevelWidget {}
|
||||||
pub struct LevelWidget<'a> {
|
|
||||||
pub game: &'a Game,
|
|
||||||
}
|
|
||||||
|
|
||||||
impl LevelWidget<'_> {
|
impl LevelWidget {
|
||||||
fn set_cell(&self, buf: &mut Buffer, x: u16, y: u16, symbol: &str, fg: Color, bg: Color) {
|
fn set_cell(&self, buf: &mut Buffer, x: u16, y: u16, symbol: &str, fg: Color, bg: Color) {
|
||||||
buf.
|
buf.
|
||||||
get_mut(x, y).
|
get_mut(x, y).
|
||||||
|
@ -20,157 +19,75 @@ impl LevelWidget<'_> {
|
||||||
set_bg(bg).
|
set_bg(bg).
|
||||||
set_fg(fg);
|
set_fg(fg);
|
||||||
}
|
}
|
||||||
|
|
||||||
fn calculate_wall(top: Option<StructureElement>, right: Option<StructureElement>, bottom: Option<StructureElement>, left: Option<StructureElement>) -> String {
|
|
||||||
let mut val = 0;
|
|
||||||
val += match top {
|
|
||||||
Some(n) => {
|
|
||||||
match n {
|
|
||||||
StructureElement::Wall => 1,
|
|
||||||
_ => 0
|
|
||||||
}
|
|
||||||
}
|
|
||||||
None => 0
|
|
||||||
};
|
|
||||||
val += match right {
|
|
||||||
Some(n) => {
|
|
||||||
match n {
|
|
||||||
StructureElement::Wall => 2,
|
|
||||||
_ => 0
|
|
||||||
}
|
|
||||||
}
|
|
||||||
None => 0
|
|
||||||
};
|
|
||||||
val += match bottom {
|
|
||||||
Some(n) => {
|
|
||||||
match n {
|
|
||||||
StructureElement::Wall => 4,
|
|
||||||
_ => 0
|
|
||||||
}
|
|
||||||
}
|
|
||||||
None => 0
|
|
||||||
};
|
|
||||||
val += match left {
|
|
||||||
Some(n) => {
|
|
||||||
match n {
|
|
||||||
StructureElement::Wall => 8,
|
|
||||||
_ => 0
|
|
||||||
}
|
|
||||||
}
|
|
||||||
None => 0
|
|
||||||
};
|
|
||||||
[
|
|
||||||
"╋", "┃", "━", "┗",
|
|
||||||
"┃", "┃", "┏", "┣",
|
|
||||||
"━", "┛", "━", "┻",
|
|
||||||
"┓", "┫", "┳", "╋",
|
|
||||||
][val].to_string()
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
impl Widget for LevelWidget<'_> {
|
impl StatefulWidget for LevelWidget {
|
||||||
fn render(self, area: Rect, buf: &mut Buffer) {
|
type State = Game;
|
||||||
let player= self.game.get_player();
|
|
||||||
// let player = &mut self.game.player;
|
|
||||||
let player_pos = player.get_immutable_position();
|
|
||||||
// let level: &Level = &self.game.levels[player_pos.get_level()];
|
|
||||||
|
|
||||||
|
fn render(self, area: Rect, buf: &mut Buffer, state: &mut Self::State) {
|
||||||
let al: u16 = area.left();
|
let al: u16 = area.left();
|
||||||
let at: u16 = area.top();
|
let at: u16 = area.top();
|
||||||
|
|
||||||
// draw the level elements
|
{
|
||||||
for x in al..area.right() {
|
let player = state.get_mutable_player();
|
||||||
for y in at..area.bottom() {
|
let player_pos = player.get_immutable_position();
|
||||||
// let level_x = (x - al) as i16;
|
let player_level = player_pos.get_level();
|
||||||
// let level_y = (y - at) as i16;
|
|
||||||
// match level.get_element(level_x, level_y) {
|
// draw the level elements
|
||||||
// (None, _) => {}
|
for x in al..area.right() {
|
||||||
// (_, Some(e)) => {
|
for y in at..area.bottom() {
|
||||||
// match e {
|
let level = state.get_mutable_level(player_level);
|
||||||
// Artifact::Chest { gold: _ } => {
|
let level_x = (x - al) as i16;
|
||||||
// self.set_cell(buf, x, y, "⌂", Color::Black, Color::Gray);
|
let level_y = (y - at) as i16;
|
||||||
// }
|
match level.get_element(level_x, level_y) {
|
||||||
// }
|
(Some(structure_element), None, None) => {
|
||||||
// }
|
match structure_element {
|
||||||
// (Some(e), _) => {
|
StructureElement::Start => {
|
||||||
// match e {
|
self.set_cell(buf, x, y, "α", Color::Black, Color::Gray);
|
||||||
// StructureElement::Wall => {
|
}
|
||||||
// let top = level.get_element(level_x, level_y - 1).0;
|
StructureElement::End => {
|
||||||
// let right = level.get_element(level_x + 1, level_y).0;
|
self.set_cell(buf, x, y, "Ω", Color::Black, Color::Gray);
|
||||||
// let bottom = level.get_element(level_x, level_y + 1).0;
|
}
|
||||||
// let left = level.get_element(level_x - 1, level_y).0;
|
StructureElement::Wall => {
|
||||||
// let symbol = LevelWidget::calculate_wall(top, right, bottom, left);
|
// TODO add fancy walls
|
||||||
// self.set_cell(buf, x, y, symbol.as_str(), FG_BROWN, Color::Gray);
|
self.set_cell(buf, x, y, "#", FG_BROWN, Color::Gray);
|
||||||
// }
|
}
|
||||||
// StructureElement::Floor => {
|
StructureElement::Floor => {
|
||||||
// self.set_cell(buf, x, y, " ", FG_BROWN, Color::Gray);
|
self.set_cell(buf, x, y, " ", FG_BROWN, Color::Gray);
|
||||||
// }
|
}
|
||||||
// StructureElement::StairDown => {
|
StructureElement::StairDown => {
|
||||||
// self.set_cell(buf, x, y, ">", Color::Black, Color::Gray);
|
self.set_cell(buf, x, y, ">", Color::Black, Color::Gray);
|
||||||
// }
|
}
|
||||||
// StructureElement::StairUp => {
|
StructureElement::StairUp => {
|
||||||
// self.set_cell(buf, x, y, "<", Color::Black, Color::Gray);
|
self.set_cell(buf, x, y, "<", Color::Black, Color::Gray);
|
||||||
// }
|
}
|
||||||
// StructureElement::Unknown => {
|
StructureElement::Unknown => {
|
||||||
// self.set_cell(buf, x, y, "▒", Color::DarkGray, Color::Gray);
|
self.set_cell(buf, x, y, "▒", Color::DarkGray, Color::Gray);
|
||||||
// }
|
}
|
||||||
// StructureElement::Start => {
|
}
|
||||||
// self.set_cell(buf, x, y, "α", Color::Black, Color::Gray);
|
}
|
||||||
// }
|
(_, Some(t), _) => {
|
||||||
// StructureElement::End => {
|
self.set_cell(buf, x, y, "M", Color::Red, Color::Gray);
|
||||||
// self.set_cell(buf, x, y, "Ω", Color::Black, Color::Gray);
|
}
|
||||||
// }
|
(_, _, Some(t)) => {
|
||||||
// }
|
let (s, c) = t.get_representation();
|
||||||
// }
|
self.set_cell(buf, x, y, s, c, Color::Gray);
|
||||||
// }
|
}
|
||||||
|
(None, None, None) => {}
|
||||||
|
};
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
//
|
{
|
||||||
// // draw player
|
let player = state.get_mutable_player();
|
||||||
let player_x = al + player_pos.get_x() as u16;
|
let player_pos = player.get_immutable_position();
|
||||||
let player_y = at + player_pos.get_y() as u16;
|
let player_x = al + player_pos.get_x() as u16;
|
||||||
self.set_cell(buf, player_x, player_y, "8", Color::Red, Color::Gray);
|
let player_y = at + player_pos.get_y() as u16;
|
||||||
|
self.set_cell(buf, player_x, player_y, "8", Color::Red, Color::Gray);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
#[test]
|
impl Widget for LevelWidget {
|
||||||
fn test_get_wall_symbol() {
|
fn render(self, area: Rect, buf: &mut Buffer) {}
|
||||||
let wall = Some(StructureElement::Wall);
|
|
||||||
// 0
|
|
||||||
let s = LevelWidget::calculate_wall(None, None, None, None);
|
|
||||||
assert_eq!(s, "╋");
|
|
||||||
// 15
|
|
||||||
let s = LevelWidget::calculate_wall(wall, wall, wall, wall);
|
|
||||||
assert_eq!(s, "╋");
|
|
||||||
|
|
||||||
// 1
|
|
||||||
let s = LevelWidget::calculate_wall(wall, None, None, None);
|
|
||||||
assert_eq!(s, "┃");
|
|
||||||
// 5
|
|
||||||
let s = LevelWidget::calculate_wall(wall, None, wall, None);
|
|
||||||
assert_eq!(s, "┃");
|
|
||||||
// 4
|
|
||||||
let s = LevelWidget::calculate_wall(None, None, wall, None);
|
|
||||||
assert_eq!(s, "┃");
|
|
||||||
|
|
||||||
// 2
|
|
||||||
let s = LevelWidget::calculate_wall(None, wall, None, None);
|
|
||||||
assert_eq!(s, "━");
|
|
||||||
// 10
|
|
||||||
let s = LevelWidget::calculate_wall(None, wall, None, wall);
|
|
||||||
assert_eq!(s, "━");
|
|
||||||
|
|
||||||
// 9
|
|
||||||
let s = LevelWidget::calculate_wall(wall, None, None, wall);
|
|
||||||
assert_eq!(s, "┛");
|
|
||||||
// 3
|
|
||||||
let s = LevelWidget::calculate_wall(wall, wall, None, None);
|
|
||||||
assert_eq!(s, "┗");
|
|
||||||
// 6
|
|
||||||
let s = LevelWidget::calculate_wall(None, wall, wall, None);
|
|
||||||
assert_eq!(s, "┏");
|
|
||||||
// 12
|
|
||||||
let s = LevelWidget::calculate_wall(None, None, wall, wall);
|
|
||||||
assert_eq!(s, "┓");
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
45
src/main.rs
45
src/main.rs
|
@ -1,5 +1,5 @@
|
||||||
use std::io::{Result, stdout};
|
use std::io::Result;
|
||||||
use std::ops::Index;
|
use std::io::stdout;
|
||||||
|
|
||||||
use crossterm::{
|
use crossterm::{
|
||||||
event::{self, KeyCode, KeyEventKind},
|
event::{self, KeyCode, KeyEventKind},
|
||||||
|
@ -15,9 +15,8 @@ use ratatui::widgets::Block;
|
||||||
use whoami::realname;
|
use whoami::realname;
|
||||||
|
|
||||||
use crate::game::Game;
|
use crate::game::Game;
|
||||||
use crate::level::Level;
|
|
||||||
use crate::level_generator::LevelGenerator;
|
|
||||||
use crate::level_widget::LevelWidget;
|
use crate::level_widget::LevelWidget;
|
||||||
|
// use crate::level_widget::LevelWidget;
|
||||||
use crate::player::Player;
|
use crate::player::Player;
|
||||||
|
|
||||||
mod game;
|
mod game;
|
||||||
|
@ -28,20 +27,9 @@ mod level_widget;
|
||||||
mod level_generator;
|
mod level_generator;
|
||||||
mod artifacts;
|
mod artifacts;
|
||||||
mod monster;
|
mod monster;
|
||||||
|
//
|
||||||
fn main() -> Result<()> {
|
fn main() -> Result<()> {
|
||||||
let mut levels = Vec::new();
|
let mut game = Game::new(Player::new(realname().as_str(), 10));
|
||||||
|
|
||||||
for l in 0..25 {
|
|
||||||
levels.push(LevelGenerator::generate(l).render());
|
|
||||||
}
|
|
||||||
let mut g = Game {
|
|
||||||
player: Player::new(realname().as_str(), 10),
|
|
||||||
levels,
|
|
||||||
};
|
|
||||||
|
|
||||||
// let first_level = g.levels.index(0);
|
|
||||||
// g.get_mutable_player().get_position().change(first_level.start.0 as i16, first_level.start.1 as i16);
|
|
||||||
|
|
||||||
stdout().execute(EnterAlternateScreen)?;
|
stdout().execute(EnterAlternateScreen)?;
|
||||||
enable_raw_mode()?;
|
enable_raw_mode()?;
|
||||||
|
@ -68,7 +56,7 @@ fn main() -> Result<()> {
|
||||||
width: level::LEVEL_WIDTH as u16,
|
width: level::LEVEL_WIDTH as u16,
|
||||||
height: level::LEVEL_HEIGHT as u16,
|
height: level::LEVEL_HEIGHT as u16,
|
||||||
};
|
};
|
||||||
frame.render_widget(LevelWidget { game: &g }, map_area);
|
frame.render_stateful_widget(LevelWidget{}, map_area, &mut game);
|
||||||
|
|
||||||
let stats_area = Rect {
|
let stats_area = Rect {
|
||||||
x: area.x + 50,
|
x: area.x + 50,
|
||||||
|
@ -78,11 +66,11 @@ fn main() -> Result<()> {
|
||||||
};
|
};
|
||||||
frame.render_widget(
|
frame.render_widget(
|
||||||
Paragraph::new(format!("{}\nHealth: {}/{}\nGold: {}\nLevel: {}",
|
Paragraph::new(format!("{}\nHealth: {}/{}\nGold: {}\nLevel: {}",
|
||||||
g.get_player().get_name(),
|
game.get_player().get_name(),
|
||||||
g.get_player().get_life(),
|
game.get_player().get_life(),
|
||||||
g.get_player().get_max_life(),
|
game.get_player().get_max_life(),
|
||||||
g.get_player().get_gold(),
|
game.get_player().get_gold(),
|
||||||
g.get_player().get_immutable_position().get_level()))
|
game.get_player().get_immutable_position().get_level()))
|
||||||
.white()
|
.white()
|
||||||
.on_blue(),
|
.on_blue(),
|
||||||
stats_area,
|
stats_area,
|
||||||
|
@ -93,20 +81,17 @@ fn main() -> Result<()> {
|
||||||
if key.kind == KeyEventKind::Press && key.code == KeyCode::Char('q') {
|
if key.kind == KeyEventKind::Press && key.code == KeyCode::Char('q') {
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
// if key.kind == KeyEventKind::Press && key.code == KeyCode::Char('d') {
|
|
||||||
// ;
|
|
||||||
// }
|
|
||||||
if key.kind == KeyEventKind::Press && key.code == KeyCode::Left {
|
if key.kind == KeyEventKind::Press && key.code == KeyCode::Left {
|
||||||
g.get_mutable_player().get_position().change(-1, 0);
|
game.move_player(-1, 0);
|
||||||
}
|
}
|
||||||
if key.kind == KeyEventKind::Press && key.code == KeyCode::Right {
|
if key.kind == KeyEventKind::Press && key.code == KeyCode::Right {
|
||||||
g.get_mutable_player().get_position().change(1, 0);
|
game.move_player(1, 0);
|
||||||
}
|
}
|
||||||
if key.kind == KeyEventKind::Press && key.code == KeyCode::Up {
|
if key.kind == KeyEventKind::Press && key.code == KeyCode::Up {
|
||||||
g.get_mutable_player().get_position().change(0, -1);
|
game.move_player(0, -1);
|
||||||
}
|
}
|
||||||
if key.kind == KeyEventKind::Press && key.code == KeyCode::Down {
|
if key.kind == KeyEventKind::Press && key.code == KeyCode::Down {
|
||||||
g.get_mutable_player().get_position().change(0, 1);
|
game.move_player(0, 1);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue