reworked level widget to stateful widget

This commit is contained in:
2023-12-09 20:11:02 +01:00
parent 6e2441aad1
commit 206a49fb08
3 changed files with 161 additions and 185 deletions

View File

@@ -1,18 +1,17 @@
use ratatui::prelude::*;
use ratatui::widgets::Widget;
use ratatui::buffer::Buffer;
use ratatui::layout::Rect;
use ratatui::style::Color;
use ratatui::widgets::{StatefulWidget, Widget};
use crate::game::Game;
use crate::artifacts::Artifact;
use crate::level::{Level, StructureElement};
use crate::game::Game;
use crate::level::StructureElement;
const FG_BROWN: Color = Color::Rgb(186, 74, 0);
//⌂ α Ω
pub struct LevelWidget<'a> {
pub game: &'a Game,
}
pub struct LevelWidget {}
impl LevelWidget<'_> {
impl LevelWidget {
fn set_cell(&self, buf: &mut Buffer, x: u16, y: u16, symbol: &str, fg: Color, bg: Color) {
buf.
get_mut(x, y).
@@ -20,157 +19,75 @@ impl LevelWidget<'_> {
set_bg(bg).
set_fg(fg);
}
fn calculate_wall(top: Option<StructureElement>, right: Option<StructureElement>, bottom: Option<StructureElement>, left: Option<StructureElement>) -> String {
let mut val = 0;
val += match top {
Some(n) => {
match n {
StructureElement::Wall => 1,
_ => 0
}
}
None => 0
};
val += match right {
Some(n) => {
match n {
StructureElement::Wall => 2,
_ => 0
}
}
None => 0
};
val += match bottom {
Some(n) => {
match n {
StructureElement::Wall => 4,
_ => 0
}
}
None => 0
};
val += match left {
Some(n) => {
match n {
StructureElement::Wall => 8,
_ => 0
}
}
None => 0
};
[
"", "", "", "",
"", "", "", "",
"", "", "", "",
"", "", "", "",
][val].to_string()
}
}
impl Widget for LevelWidget<'_> {
fn render(self, area: Rect, buf: &mut Buffer) {
let player= self.game.get_player();
// let player = &mut self.game.player;
let player_pos = player.get_immutable_position();
// let level: &Level = &self.game.levels[player_pos.get_level()];
impl StatefulWidget for LevelWidget {
type State = Game;
fn render(self, area: Rect, buf: &mut Buffer, state: &mut Self::State) {
let al: u16 = area.left();
let at: u16 = area.top();
// draw the level elements
for x in al..area.right() {
for y in at..area.bottom() {
// let level_x = (x - al) as i16;
// let level_y = (y - at) as i16;
// match level.get_element(level_x, level_y) {
// (None, _) => {}
// (_, Some(e)) => {
// match e {
// Artifact::Chest { gold: _ } => {
// self.set_cell(buf, x, y, "⌂", Color::Black, Color::Gray);
// }
// }
// }
// (Some(e), _) => {
// match e {
// StructureElement::Wall => {
// let top = level.get_element(level_x, level_y - 1).0;
// let right = level.get_element(level_x + 1, level_y).0;
// let bottom = level.get_element(level_x, level_y + 1).0;
// let left = level.get_element(level_x - 1, level_y).0;
// let symbol = LevelWidget::calculate_wall(top, right, bottom, left);
// self.set_cell(buf, x, y, symbol.as_str(), FG_BROWN, Color::Gray);
// }
// StructureElement::Floor => {
// self.set_cell(buf, x, y, " ", FG_BROWN, Color::Gray);
// }
// StructureElement::StairDown => {
// self.set_cell(buf, x, y, ">", Color::Black, Color::Gray);
// }
// StructureElement::StairUp => {
// self.set_cell(buf, x, y, "<", Color::Black, Color::Gray);
// }
// StructureElement::Unknown => {
// self.set_cell(buf, x, y, "▒", Color::DarkGray, Color::Gray);
// }
// StructureElement::Start => {
// self.set_cell(buf, x, y, "α", Color::Black, Color::Gray);
// }
// StructureElement::End => {
// self.set_cell(buf, x, y, "Ω", Color::Black, Color::Gray);
// }
// }
// }
// }
{
let player = state.get_mutable_player();
let player_pos = player.get_immutable_position();
let player_level = player_pos.get_level();
// draw the level elements
for x in al..area.right() {
for y in at..area.bottom() {
let level = state.get_mutable_level(player_level);
let level_x = (x - al) as i16;
let level_y = (y - at) as i16;
match level.get_element(level_x, level_y) {
(Some(structure_element), None, None) => {
match structure_element {
StructureElement::Start => {
self.set_cell(buf, x, y, "α", Color::Black, Color::Gray);
}
StructureElement::End => {
self.set_cell(buf, x, y, "Ω", Color::Black, Color::Gray);
}
StructureElement::Wall => {
// TODO add fancy walls
self.set_cell(buf, x, y, "#", FG_BROWN, Color::Gray);
}
StructureElement::Floor => {
self.set_cell(buf, x, y, " ", FG_BROWN, Color::Gray);
}
StructureElement::StairDown => {
self.set_cell(buf, x, y, ">", Color::Black, Color::Gray);
}
StructureElement::StairUp => {
self.set_cell(buf, x, y, "<", Color::Black, Color::Gray);
}
StructureElement::Unknown => {
self.set_cell(buf, x, y, "", Color::DarkGray, Color::Gray);
}
}
}
(_, Some(t), _) => {
self.set_cell(buf, x, y, "M", Color::Red, Color::Gray);
}
(_, _, Some(t)) => {
let (s, c) = t.get_representation();
self.set_cell(buf, x, y, s, c, Color::Gray);
}
(None, None, None) => {}
};
}
}
}
//
// // draw player
let player_x = al + player_pos.get_x() as u16;
let player_y = at + player_pos.get_y() as u16;
self.set_cell(buf, player_x, player_y, "8", Color::Red, Color::Gray);
{
let player = state.get_mutable_player();
let player_pos = player.get_immutable_position();
let player_x = al + player_pos.get_x() as u16;
let player_y = at + player_pos.get_y() as u16;
self.set_cell(buf, player_x, player_y, "8", Color::Red, Color::Gray);
}
}
}
#[test]
fn test_get_wall_symbol() {
let wall = Some(StructureElement::Wall);
// 0
let s = LevelWidget::calculate_wall(None, None, None, None);
assert_eq!(s, "");
// 15
let s = LevelWidget::calculate_wall(wall, wall, wall, wall);
assert_eq!(s, "");
// 1
let s = LevelWidget::calculate_wall(wall, None, None, None);
assert_eq!(s, "");
// 5
let s = LevelWidget::calculate_wall(wall, None, wall, None);
assert_eq!(s, "");
// 4
let s = LevelWidget::calculate_wall(None, None, wall, None);
assert_eq!(s, "");
// 2
let s = LevelWidget::calculate_wall(None, wall, None, None);
assert_eq!(s, "");
// 10
let s = LevelWidget::calculate_wall(None, wall, None, wall);
assert_eq!(s, "");
// 9
let s = LevelWidget::calculate_wall(wall, None, None, wall);
assert_eq!(s, "");
// 3
let s = LevelWidget::calculate_wall(wall, wall, None, None);
assert_eq!(s, "");
// 6
let s = LevelWidget::calculate_wall(None, wall, wall, None);
assert_eq!(s, "");
// 12
let s = LevelWidget::calculate_wall(None, None, wall, wall);
assert_eq!(s, "");
}
impl Widget for LevelWidget {
fn render(self, area: Rect, buf: &mut Buffer) {}
}