el_diablo/src/level_widget.rs

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Rust
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2023-12-05 19:33:19 +01:00
use ratatui::prelude::*;
use ratatui::widgets::Widget;
use crate::game::Game;
use crate::artifacts::Artifact;
use crate::level::{Level, StructureElement};
const FG_BROWN: Color = Color::Rgb(186, 74, 0);
//⌂ α Ω
pub struct LevelWidget<'a> {
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pub game: &'a Game,
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}
impl LevelWidget<'_> {
fn set_cell(&self, buf: &mut Buffer, x: u16, y: u16, symbol: &str, fg: Color, bg: Color) {
buf.
get_mut(x, y).
set_symbol(symbol).
set_bg(bg).
set_fg(fg);
}
fn calculate_wall(top: Option<StructureElement>, right: Option<StructureElement>, bottom: Option<StructureElement>, left: Option<StructureElement>) -> String {
let mut val = 0;
val += match top {
Some(n) => {
match n {
StructureElement::Wall => 1,
_ => 0
}
}
None => 0
};
val += match right {
Some(n) => {
match n {
StructureElement::Wall => 2,
_ => 0
}
}
None => 0
};
val += match bottom {
Some(n) => {
match n {
StructureElement::Wall => 4,
_ => 0
}
}
None => 0
};
val += match left {
Some(n) => {
match n {
StructureElement::Wall => 8,
_ => 0
}
}
None => 0
};
[
"", "", "", "",
"", "", "", "",
"", "", "", "",
"", "", "", "",
][val].to_string()
}
}
impl Widget for LevelWidget<'_> {
fn render(self, area: Rect, buf: &mut Buffer) {
let player= self.game.get_player();
// let player = &mut self.game.player;
let player_pos = player.get_immutable_position();
// let level: &Level = &self.game.levels[player_pos.get_level()];
let al: u16 = area.left();
let at: u16 = area.top();
// draw the level elements
for x in al..area.right() {
for y in at..area.bottom() {
// let level_x = (x - al) as i16;
// let level_y = (y - at) as i16;
// match level.get_element(level_x, level_y) {
// (None, _) => {}
// (_, Some(e)) => {
// match e {
// Artifact::Chest { gold: _ } => {
// self.set_cell(buf, x, y, "⌂", Color::Black, Color::Gray);
// }
// }
// }
// (Some(e), _) => {
// match e {
// StructureElement::Wall => {
// let top = level.get_element(level_x, level_y - 1).0;
// let right = level.get_element(level_x + 1, level_y).0;
// let bottom = level.get_element(level_x, level_y + 1).0;
// let left = level.get_element(level_x - 1, level_y).0;
// let symbol = LevelWidget::calculate_wall(top, right, bottom, left);
// self.set_cell(buf, x, y, symbol.as_str(), FG_BROWN, Color::Gray);
// }
// StructureElement::Floor => {
// self.set_cell(buf, x, y, " ", FG_BROWN, Color::Gray);
// }
// StructureElement::StairDown => {
// self.set_cell(buf, x, y, ">", Color::Black, Color::Gray);
// }
// StructureElement::StairUp => {
// self.set_cell(buf, x, y, "<", Color::Black, Color::Gray);
// }
// StructureElement::Unknown => {
// self.set_cell(buf, x, y, "▒", Color::DarkGray, Color::Gray);
// }
// StructureElement::Start => {
// self.set_cell(buf, x, y, "α", Color::Black, Color::Gray);
// }
// StructureElement::End => {
// self.set_cell(buf, x, y, "Ω", Color::Black, Color::Gray);
// }
// }
// }
// }
}
}
//
// // draw player
let player_x = al + player_pos.get_x() as u16;
let player_y = at + player_pos.get_y() as u16;
self.set_cell(buf, player_x, player_y, "8", Color::Red, Color::Gray);
}
}
#[test]
fn test_get_wall_symbol() {
let wall = Some(StructureElement::Wall);
// 0
let s = LevelWidget::calculate_wall(None, None, None, None);
assert_eq!(s, "");
// 15
let s = LevelWidget::calculate_wall(wall, wall, wall, wall);
assert_eq!(s, "");
// 1
let s = LevelWidget::calculate_wall(wall, None, None, None);
assert_eq!(s, "");
// 5
let s = LevelWidget::calculate_wall(wall, None, wall, None);
assert_eq!(s, "");
// 4
let s = LevelWidget::calculate_wall(None, None, wall, None);
assert_eq!(s, "");
// 2
let s = LevelWidget::calculate_wall(None, wall, None, None);
assert_eq!(s, "");
// 10
let s = LevelWidget::calculate_wall(None, wall, None, wall);
assert_eq!(s, "");
// 9
let s = LevelWidget::calculate_wall(wall, None, None, wall);
assert_eq!(s, "");
// 3
let s = LevelWidget::calculate_wall(wall, wall, None, None);
assert_eq!(s, "");
// 6
let s = LevelWidget::calculate_wall(None, wall, wall, None);
assert_eq!(s, "");
// 12
let s = LevelWidget::calculate_wall(None, None, wall, wall);
assert_eq!(s, "");
}