el_diablo/src/level.rs

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Rust
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use std::cmp::{max,min};
use crate::position::Position;
pub const LEVEL_WIDTH: usize = 50;
pub const LEVEL_HEIGHT: usize = 25;
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#[derive(Copy, Clone, Debug, PartialEq)]
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enum StructureElement {
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Wall,
Floor,
StairDown,
StairUp,
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Unknown,
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}
#[derive(Copy, Clone, Debug, PartialEq)]
pub struct Level {
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structure: [[StructureElement; LEVEL_HEIGHT]; LEVEL_WIDTH],
discovered: [[bool; LEVEL_HEIGHT]; LEVEL_WIDTH],
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}
impl Level {
pub fn new() -> Level {
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let mut s = [[StructureElement::Wall; LEVEL_HEIGHT]; LEVEL_WIDTH];
for x in 2..LEVEL_WIDTH - 2 {
for y in 2..LEVEL_HEIGHT - 2 {
s[x][y] = StructureElement::Floor;
}
}
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Level {
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structure: s,
discovered: [[false; LEVEL_HEIGHT]; LEVEL_WIDTH],
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}
}
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pub fn get_element(&self, x: i16, y: i16) -> Option<StructureElement> {
if x < 0 || y < 0 {
return None;
}
let x = x as usize;
let y = y as usize;
if x >= LEVEL_WIDTH || y >= LEVEL_HEIGHT {
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return None;
}
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if !self.discovered[x][y] {
return Some(StructureElement::Unknown);
}
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Some(self.structure[x][y])
}
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/// discover the area with in the level around the given position
pub fn discover(&mut self, pos: &Position) {
let x = pos.get_x();
let y = pos.get_y();
// uncover fields directly next to the player
for x_r in max(x - 1, 0)..=min(x + 1, LEVEL_WIDTH - 1) {
for y_r in max(y - 1, 0)..=min(y + 1, LEVEL_HEIGHT - 1) {
self.discovered[x_r][y_r] = true;
}
}
// uncover fields up to 2 fields right of the player
for x_r in x..=min(x + 2, LEVEL_WIDTH - 1) {
self.discovered[x_r][y] = true;
if self.structure[x_r][y] == StructureElement::Wall {
break;
}
}
// uncover fields up to 2 fields below of the player
for y_r in y..=min(y + 2, LEVEL_HEIGHT - 1) {
self.discovered[x][y_r] = true;
if self.structure[x][y_r] == StructureElement::Wall {
break;
}
}
// uncover fields up to 2 fields left of the player
for x_r in (max(x, 2)..x + 2).rev() {
self.discovered[x_r - 2][y] = true;
if self.structure[x_r - 2][y] == StructureElement::Wall {
break;
}
}
// uncover fields up to 2 fields above of the player
for y_r in (max(y, 2)..y + 2).rev() {
self.discovered[x][y_r - 2] = true;
if self.structure[x][y_r - 2] == StructureElement::Wall {
break;
}
}
}
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}
#[test]
fn test_get_element() {
let l = Level::new();
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assert_eq!(l.get_element(-1, -1), None);
assert_eq!(l.get_element(0, 0).unwrap(), StructureElement::Unknown);
assert_eq!(l.get_element(LEVEL_WIDTH as i16 - 1, LEVEL_HEIGHT as i16 - 1).unwrap(), StructureElement::Unknown);
assert_eq!(l.get_element(LEVEL_WIDTH as i16, LEVEL_HEIGHT as i16), None);
}
#[test]
fn test_discover_get_element() {
let mut l = Level::new();
assert_eq!(l.get_element(10, 10).unwrap(), StructureElement::Unknown);
let p = Position::new(0, 10, 10);
l.discover(&p);
assert_eq!(l.get_element(10, 10).unwrap(), StructureElement::Floor);
assert_eq!(l.get_element(9, 10).unwrap(), StructureElement::Floor);
assert_eq!(l.get_element(10, 9).unwrap(), StructureElement::Floor);
assert_eq!(l.get_element(11, 10).unwrap(), StructureElement::Floor);
assert_eq!(l.get_element(10, 11).unwrap(), StructureElement::Floor);
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}